Posts Tagged ‘SWF’

Gnash 0.8.10 released

Tuesday, February 7th, 2012

After one year of gestation, Gnash 0.8.10 is finally out.

It fixes many compatibility issues (fixing from Google Dict to Camtasia and Captivate outputs, to a while category of interactive games), enhances user experience (popups on limits hit, gnome thumbnailer, QT4 mousewheel support), implements more of the SWF8 specs (BitmapData perlin noise), introduces new accelerated renderer (OpenVG) and better framebuffer GUI (touchscreen aware).

This is the first Gnash release after Adobe announcement of giving up Flash for HTML5 in the mobile market. Battery life is king for mobile devices, so being able to enable compile-time optimizations both for general or specific SWF interpretation makes Gnash a solid alternative.

Ming 0.4.4 released

Wednesday, October 26th, 2011

I’m happy to announce that release 0.4.4 of the Ming library is out.

Ming is an SWF output library with binding for C, C++, PHP, Perl, Python and more.

It’s stable, alive and waiting for you at his new github location.

Don’t let Flash get in your way, do your part for an open web!

Changes in this release:

  • Generally improve swftoscript and decompiler
  • Change makefdb to name output files by font ID, to play nicer with swftoscript.
  • Add support for ‘class A extends B’ syntax in actioncompiler
  • Fix bug in ‘makeswf’ failing to catch some compile errors (bugzilla #94) and being too silent in swf embedding errors
  • Fix bug in action compiler dealing with class methods (bugzilla #94)
  • Add support for libpng > 1.4 (bugzilla #96)
  • Add font kernings support (bugzilla #95)
  • Add button characters export capabilities
  • Add support for ‘swfAction <code>’ syntax in asm blocks