Posts Tagged ‘mobile’

Gnash 0.8.10 released

Tuesday, February 7th, 2012

After one year of gestation, Gnash 0.8.10 is finally out.

It fixes many compatibility issues (fixing from Google Dict to Camtasia and Captivate outputs, to a while category of interactive games), enhances user experience (popups on limits hit, gnome thumbnailer, QT4 mousewheel support), implements more of the SWF8 specs (BitmapData perlin noise), introduces new accelerated renderer (OpenVG) and better framebuffer GUI (touchscreen aware).

This is the first Gnash release after Adobe announcement of giving up Flash for HTML5 in the mobile market. Battery life is king for mobile devices, so being able to enable compile-time optimizations both for general or specific SWF interpretation makes Gnash a solid alternative.